How to Watch
a Kendo Match
In
a tournament, individual matches are played two out of three points
over a two to five minute time period (the length of which is announced
before the competition). A scoreless or tied match may be extended
at the referee's discretion. There are also team competitions in
which a winner is determined by either the total number of points
or the total number of winners.
There are four designated target areas, each worth one point in
a match. There are strikesto the head (MEN), the wrist (KOTE), the
body (DO) and a thrust to the throat (TSUKI). Competitors call their
target in a strong voice (KIAI) as they strike. Blows must be delivered
with clarity and precision, using theh outer third of the SHINAI.
The referees look for good form and a strong follow through that
leaves a player in a position to continue immediately with no letup
of spirit. Unnecessary roughness or poor sportsmanship carries penalties.
The three referees indicate points scored by snapping red or white
flags over their heads (with each match, the two competitors wear
either a red or white streamer attached to their backs). At least
two judges must agree. A fast criss-cross of the flags below hip-level
means the official did not see a valid point. The lead referee's
word is final in all cases although he may on occasion summon his
colleagues for a brief conference over application of the rules.
Play is stopped after each successful point, to be resumed at centre
court on the referee's signal. Two points scored simultaneously
cancel one another however, and the match is not stopped. If two
players are locked in a sword guard tangle for too long (TSUBAZERIAI)
and there is no sign of impending movement, the referee may stop
play and separate them by their swords' length to start again. If
a player is forced out of bounds of drops his SHINAI, a penalty
point is called. If a second such foul is called, the player concedes
a point to the other player.
Click here
to see a diagram of the point areas used for scoring in Kendo.
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